CommonEvent 76
Name = "スキル：遊ぶ721～740"

  ControlVariables([11, 11, 0, 2, 1, 5])
  ConditionalBranch([1, 100, 0, 721, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice8thx_fc1", 6, 0, 2])
      ShowText(["\\n<Hunter Alice>"])
      ShowText(["Ufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Hunter Alice is giggling..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice8thx_fc1", 6, 0, 2])
      ShowText(["\\n<Hunter Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Hunter Alice is thinking something dreadful..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice8thx_fc1", 6, 0, 2])
      ShowText(["\\n<Hunter Alice>"])
      ShowText(["Hehe... everyone is working hard, aren't they?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Hunter Alice is watching from a high perch..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice8thx_fc1", 6, 0, 2])
      ShowText(["\\n<Hunter Alice>"])
      ShowText(["Oh dear, a poor traveler..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Hunter Alice has found a corpse!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Skull'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice8thx_fc1", 6, 0, 2])
      ShowText(["\\n<Hunter Alice>"])
      ShowText(["Let's hold back..."])
      Script(["interrupt_skill(3318)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 722, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice8thx_fc1", 7, 0, 2])
      ShowText(["\\n<White Alice>"])
      ShowText(["Ufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["White Alice is giggling..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice8thx_fc1", 7, 0, 2])
      ShowText(["\\n<White Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["White Alice is thinking something dreadful..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice8thx_fc1", 7, 0, 2])
      ShowText(["\\n<White Alice>"])
      ShowText(["Hehe... everyone is working hard, aren't they?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["White Alice is watching from a high perch..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice8thx_fc1", 7, 0, 2])
      ShowText(["\\n<White Alice>"])
      ShowText(["Oh dear, a poor traveler..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["White Alice has found a corpse!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Skull'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice8thx_fc1", 7, 0, 2])
      ShowText(["\\n<White Alice>"])
      ShowText(["Let's hold back..."])
      Script(["interrupt_skill(3318)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 723, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice8thx_fc2", 0, 0, 2])
      ShowText(["\\n<Samurai Alice>"])
      ShowText(["Ufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Samurai Alice is giggling......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice8thx_fc2", 0, 0, 2])
      ShowText(["\\n<Samurai Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Samurai Alice is thinking of something wicked......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice8thx_fc2", 0, 0, 2])
      ShowText(["\\n<Samurai Alice>"])
      ShowText(["Hehe... everyone is working hard, aren't they?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Samurai Alice is observing from a high place......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice8thx_fc2", 0, 0, 2])
      ShowText(["\\n<Samurai Alice>"])
      ShowText(["Oh dear, a poor traveler..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Samurai Alice has found a corpse!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Skull'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice8thx_fc2", 0, 0, 2])
      ShowText(["\\n<Samurai Alice>"])
      ShowText(["Let's hold back..."])
      Script(["interrupt_skill(3318)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 724, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice8thx_fc2", 1, 0, 2])
      ShowText(["\\n<Ninja Alice>"])
      ShowText(["Ufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ninja Alice is giggling......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice8thx_fc2", 1, 0, 2])
      ShowText(["\\n<Ninja Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ninja Alice is thinking of something wicked......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice8thx_fc2", 1, 0, 2])
      ShowText(["\\n<Ninja Alice>"])
      ShowText(["Hehe... everyone is working hard, aren't they?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ninja Alice is observing from a high place......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice8thx_fc2", 1, 0, 2])
      ShowText(["\\n<Ninja Alice>"])
      ShowText(["Oh dear, a poor traveler..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Ninja Alice has found a corpse!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Skull'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice8thx_fc2", 1, 0, 2])
      ShowText(["\\n<Ninja Alice>"])
      ShowText(["Let's hold back..."])
      Script(["interrupt_skill(3318)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 725, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice8thx_fc2", 2, 0, 2])
      ShowText(["\\n<Dancer Alice>"])
      ShowText(["Ufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Dancer Alice is giggling......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice8thx_fc2", 2, 0, 2])
      ShowText(["\\n<Dancer Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Dancer Alice is thinking of something wicked......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice8thx_fc2", 2, 0, 2])
      ShowText(["\\n<Dancer Alice>"])
      ShowText(["Hehe... everyone is working hard, aren't they?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Dancer Alice is observing from a high place......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice8thx_fc2", 2, 0, 2])
      ShowText(["\\n<Dancer Alice>"])
      ShowText(["Oh dear, a poor traveler..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Dancer Alice has found a corpse!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Skull'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice8thx_fc2", 2, 0, 2])
      ShowText(["\\n<Dancer Alice>"])
      ShowText(["Let's hold back..."])
      Script(["interrupt_skill(3318)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 726, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice8thx_fc2", 3, 0, 2])
      ShowText(["\\n<Sea Alice>"])
      ShowText(["Ufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sea Alice is giggling......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice8thx_fc2", 3, 0, 2])
      ShowText(["\\n<Sea Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sea Alice is thinking of something wicked......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice8thx_fc2", 3, 0, 2])
      ShowText(["\\n<Sea Alice>"])
      ShowText(["Hehe... everyone is working hard, aren't they?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sea Alice is observing from a high place......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice8thx_fc2", 3, 0, 2])
      ShowText(["\\n<Sea Alice>"])
      ShowText(["Oh dear, a poor traveler..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Sea Alice has found a corpse!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Skull'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice8thx_fc2", 3, 0, 2])
      ShowText(["\\n<Sea Alice>"])
      ShowText(["Let's hold back..."])
      Script(["interrupt_skill(3318)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 727, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice8thx_fc2", 4, 0, 2])
      ShowText(["\\n<Curse Alice>"])
      ShowText(["Ufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Curse Alice is giggling......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice8thx_fc2", 4, 0, 2])
      ShowText(["\\n<Curse Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Curse Alice is thinking of something wicked......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice8thx_fc2", 4, 0, 2])
      ShowText(["\\n<Curse Alice>"])
      ShowText(["Hehe... everyone is working hard, aren't they?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Curse Alice is observing from a high place......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice8thx_fc2", 4, 0, 2])
      ShowText(["\\n<Curse Alice>"])
      ShowText(["Oh dear, a poor traveler..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Curse Alice has found a corpse!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Skull'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice8thx_fc2", 4, 0, 2])
      ShowText(["\\n<Curse Alice>"])
      ShowText(["Let's hold back..."])
      Script(["interrupt_skill(3318)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 728, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice8thx_fc2", 5, 0, 2])
      ShowText(["\\n<Rabbit Alice>"])
      ShowText(["Ufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Rabbit Alice is giggling......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice8thx_fc2", 5, 0, 2])
      ShowText(["\\n<Rabbit Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Rabbit Alice is thinking of something wicked......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice8thx_fc2", 5, 0, 2])
      ShowText(["\\n<Rabbit Alice>"])
      ShowText(["Hehe... everyone is working hard, aren't they?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Rabbit Alice is observing from a high place......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice8thx_fc2", 5, 0, 2])
      ShowText(["\\n<Rabbit Alice>"])
      ShowText(["Oh dear, a poor traveler..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Rabbit Alice has found a corpse!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Skull'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice8thx_fc2", 5, 0, 2])
      ShowText(["\\n<Rabbit Alice>"])
      ShowText(["Let's hold back..."])
      Script(["interrupt_skill(3318)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 729, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice8thx_fc2", 6, 0, 2])
      ShowText(["\\n<Magical Alice>"])
      ShowText(["Ufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Magical Alice is giggling......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice8thx_fc2", 6, 0, 2])
      ShowText(["\\n<Magical Alice>"])
      ShowText(["……………………"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Magical Alice is thinking of something wicked......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice8thx_fc2", 6, 0, 2])
      ShowText(["\\n<Magical Alice>"])
      ShowText(["Hehe... everyone is working hard, aren't they?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Magical Alice is watching from a high place......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice8thx_fc2", 6, 0, 2])
      ShowText(["\\n<Magical Alice>"])
      ShowText(["Oh dear, a poor traveler..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Magical Alice has found a corpse!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([444, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Obtained 'Skull'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice8thx_fc2", 6, 0, 2])
      ShowText(["\\n<Magical Alice>"])
      ShowText(["Let's hold back..."])
      Script(["interrupt_skill(3318)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 730, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice3th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 3rd>"])
      ShowText(["Hehehe...... Hahahahahaha!!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 3rd is laughing loudly......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice3th_fc1", 2, 0, 2])
      ShowText(["\\n<Alipheese the 3rd>"])
      ShowText(["You all...... are you not slacking off?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 3rd has started lecturing!"])
      ShowText(["But no one is listening..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice3th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 3rd>"])
      ShowText(["You should hold back......"])
      Script(["interrupt_skill(3318)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice3th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 3rd>"])
      ShowText(["You should eat this......"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a treat from Alipheese the 3rd!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([386, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtained 'Roast Chicken'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice3th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 3rd>"])
      ShowText(["You shall be blown away......!!"])
      Script(["interrupt_skill(2834)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 731, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice3th_fc2", 1, 0, 2])
      ShowText(["\\n<Alipheese the 3rd>"])
      ShowText(["Hehehe...... Hahahahahaha!!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 3rd is laughing loudly......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice3th_fc2", 2, 0, 2])
      ShowText(["\\n<Alipheese the 3rd>"])
      ShowText(["You all...... are you not slacking off?"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 3rd has started lecturing!"])
      ShowText(["But no one is listening..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice3th_fc2", 5, 0, 2])
      ShowText(["\\n<Alipheese the 3rd>"])
      ShowText(["You should hold back......"])
      Script(["interrupt_skill(3318)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice3th_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese the 3rd>"])
      ShowText(["You should eat this......"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a treat from Alipheese the 3rd!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([386, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You obtained 'Roast Chicken'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice3th_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese the 3rd>"])
      ShowText(["You shall be blown away......!!"])
      Script(["interrupt_skill(2834)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 732, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice4th_fc1", 2, 0, 2])
      ShowText(["\\n<Alipheese the 4th>"])
      ShowText(["I wonder, am I really helpful......"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 4th is feeling down......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice4th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 4th>"])
      ShowText(["Life is a series of pitfalls......"])
      Script(["interrupt_skill(3298)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice4th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 4th>"])
      ShowText(["Shall I go gather some food......"])
      Script(["interrupt_skill(3314)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice4th_fc1", 2, 0, 2])
      ShowText(["\\n<Alipheese the 4th>"])
      ShowText(["I might be a useless Monster Lord......"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 4th is pulling weeds......"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([445, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You have obtained some weeds!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice4th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 4th>"])
      ShowText(["Life is a series of pitfalls......"])
      Script(["interrupt_skill(3297)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 733, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice4th_fc2", 5, 0, 2])
      ShowText(["\\n<Alipheese the 4th>"])
      ShowText(["I wonder, am I really helpful......"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 4th is feeling down......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice4th_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese the 4th>"])
      ShowText(["Life is a series of pitfalls......"])
      Script(["interrupt_skill(3298)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice4th_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese the 4th>"])
      ShowText(["Shall I go gather some food......"])
      Script(["interrupt_skill(3314)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice4th_fc2", 5, 0, 2])
      ShowText(["\\n<Alipheese the 4th>"])
      ShowText(["I might be a useless Monster Lord......"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 4th is pulling weeds......"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([445, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You have obtained some weeds!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice4th_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese the 4th>"])
      ShowText(["Life is a series of pitfalls......"])
      Script(["interrupt_skill(3297)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 734, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice5th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 5th>"])
      ShowText(["Ten, ten, ten marbles...♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 5th is playing with a ball while singing......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice5th_fc1", 2, 0, 2])
      ShowText(["\\n<Alipheese the 5th>"])
      ShowText(["I don't want to fight......"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 5th has hidden somewhere!"])
      ShowText(["No one is trying to search..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice5th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 5th>"])
      ShowText(["Bye bye, I'm going to retire..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 5th has run away!"])
      ShowText(["But lost its way and came back immediately..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice5th_fc1", 3, 0, 2])
      ShowText(["\\n<Alipheese the 5th>"])
      ShowText(["Waa, waa..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 5th is pretending to cry!"])
      ShowText(["But no one is listening..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice5th_fc1", 1, 0, 2])
      ShowText(["\\n<Alipheese the 5th>"])
      ShowText(["Burn, burn..."])
      Script(["interrupt_skill(3295)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 735, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice5th_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese the 5th>"])
      ShowText(["Ten, ten, ten marbles...♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 5th is playing with a ball while singing......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice5th_fc2", 6, 0, 2])
      ShowText(["\\n<Alipheese the 5th>"])
      ShowText(["I don't want to fight......"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 5th has hidden somewhere!"])
      ShowText(["No one is trying to search..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice5th_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese the 5th>"])
      ShowText(["Bye bye, I'm going to retire..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 5th has run away!"])
      ShowText(["But lost its way and came back immediately..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice5th_fc2", 2, 0, 2])
      ShowText(["\\n<Alipheese the 5th>"])
      ShowText(["Waa, waa..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 5th is pretending to cry!"])
      ShowText(["But no one is listening..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice5th_fc2", 7, 0, 2])
      ShowText(["\\n<Alipheese the 5th>"])
      ShowText(["Burn, burn..."])
      Script(["interrupt_skill(3295)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 736, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice6th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 6th>"])
      ShowText(["Ten, ten, ten marbles...♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 6th is playing with a ball while singing..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice6th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 6th>"])
      ShowText(["Hmm, the tea is delicious..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 6th is leisurely sipping tea..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice6th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 6th>"])
      ShowText(["Please take away my bones..."])
      Script(["interrupt_skill(3296)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice6th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 6th>"])
      ShowText(["This is a treat..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["A treat from Alipheese the 6th!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([368, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You have obtained 'Sushi'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice6th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 6th>"])
      ShowText(["Get lost in my dance..."])
      Script(["interrupt_skill(9392)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 737, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice6th_fc2", 1, 0, 2])
      ShowText(["\\n<Alipheese the 6th>"])
      ShowText(["Ten, ten, ten marbles...♪"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 6th is playing with a ball while singing..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice6th_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese the 6th>"])
      ShowText(["Hmm, the tea is delicious..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 6th is leisurely sipping tea..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice6th_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese the 6th>"])
      ShowText(["Please take away my bones..."])
      Script(["interrupt_skill(3296)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice6th_fc2", 0, 0, 2])
      ShowText(["\\n<Alipheese the 6th>"])
      ShowText(["This is a treat..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["A treat from Alipheese the 6th!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([368, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["You have obtained 'Sushi'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice6th_fc2", 1, 0, 2])
      ShowText(["\\n<Alipheese the 6th>"])
      ShowText(["Get lost in my dance..."])
      Script(["interrupt_skill(9392)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 738, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice7th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 7th>"])
      ShowText(["Fufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 7th is giggling..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice7th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 7th>"])
      ShowText(["At all times, grooming is important..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 7th is fixing her hair..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice7th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 7th>"])
      ShowText(["My daughter will rule the world...!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 7th boldly declared!"])
      ShowText(["But no one is listening..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice7th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 7th>"])
      ShowText(["This is a treat..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["A treat from Alipheese the 7th!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([382, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Acquired 'Fruit Salad'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice7th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 7th>"])
      ShowText(["Get lost in my fragrance..."])
      Script(["interrupt_skill(2927)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 739, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice7th_fc2", 1, 0, 2])
      ShowText(["\\n<Alipheese the 7th>"])
      ShowText(["Fufufufufu..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 7th is giggling..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice7th_fc2", 1, 0, 2])
      ShowText(["\\n<Alipheese the 7th>"])
      ShowText(["At all times, grooming is important..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 7th is fixing her hair..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice7th_fc2", 1, 0, 2])
      ShowText(["\\n<Alipheese the 7th>"])
      ShowText(["My daughter will rule the world...!"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 7th boldly declared!"])
      ShowText(["But no one is listening..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice7th_fc2", 1, 0, 2])
      ShowText(["\\n<Alipheese the 7th>"])
      ShowText(["This is a treat..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["A treat from Alipheese the 7th!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([382, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Acquired 'Fruit Salad'!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice7th_fc2", 1, 0, 2])
      ShowText(["\\n<Alipheese the 7th>"])
      ShowText(["Get lost in my fragrance..."])
      Script(["interrupt_skill(2927)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ConditionalBranch([1, 100, 0, 740, 0])
    ConditionalBranch([1, 11, 0, 1, 0])
      ShowTextAttributes(["alice9th_fc1", 4, 0, 2])
      ShowText(["\\n<Alipheese the 9th>"])
      ShowText(["Because of that sister, my life is……"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 9th is sulking……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 2, 0])
      ShowTextAttributes(["alice9th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 9th>"])
      ShowText(["I never skip my training……"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Alipheese the 9th is practicing with her weapon……"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ShowTextAttributes(["alice9th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 9th>"])
      ShowText(["I never skip my training……"])
      Script(["interrupt_skill(3291)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 4, 0])
      ShowTextAttributes(["alice9th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 9th>"])
      ShowText(["Use this Gem..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It's a gift from Alipheese the 9th!"])
      PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
      ChangeItems([2331, 0, 0, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Acquired the ‘Great Gem of Spear Techniques’!"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 5, 0])
      ShowTextAttributes(["alice9th_fc1", 0, 0, 2])
      ShowText(["\\n<Alipheese the 9th>"])
      ShowText(["……You're in the way!!"])
      Script(["interrupt_skill(3318)"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  Empty([])
